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CS2 Wear Levels & Float Ranges

5 個磨損級別 · 浮動 0–1

按順序排列的五個磨損級別

正式名稱俄語名字縮略語浮點數你看到什麼
Factory NewПрямо с заводаFN0.00–0.07Pristine paint, at most a hairline mark on edges. The chase tier, priced accordingly.
Minimal WearНемного поношенноеMW0.07–0.15Light scuffs on edges and corners, body still clean. Often nearly indistinguishable from FN in game.
Field-TestedПосле полевых испытанийFT0.15–0.38Visible scratches and faded areas. The widest band and usually the value pick: most of the look for much less money.
Well-WornПоношенноеWW0.38–0.45Heavy scratches, paint loss on large areas. The narrowest band, so supply is thin.
Battle-ScarredЗакалённое в бояхBS0.45–1.00The most worn state, bare metal showing. Half the whole float scale, and where budget finds live.

除了 BS 之外,每個帶的頂部都有獨特的邊界:0.07 浮點數表示最小磨損,0.15 浮點數表示現場測試。

Float:標籤後面的數字

皮膚的每個副本都帶有一個浮點值,在0和1之間,在創建該物品時滾動。 磨損標籤只是這個數字所屬的帶。 兩個實地測試的同一個皮膚副本並不相同:一個0.16浮點值看起來接近最小磨損,一個0.37幾乎是良好磨損,市場價格是差異。

飾面也限制了它們自己的範圍。在我們追蹤的 1953 耐磨飾面中,只有 423 跨越了完整的 0.00 到 1.00 範圍; 61 永遠不可能是全新的,而 291 永遠不可能是傷痕累累的。三個規範範例:AWP 艾西莫夫 永遠不會低於 0.18(不存在 FN),爪刀 都卜勒 永遠不會高於 0.08(僅限 FN/MW),鏽衣 從 0.40 開始(僅限 WW/BS)。

每個 皮膚 頁面列出了它自己的浮子範圍和實際存在的磨損等級。 瀏覽CS2皮膚 →

刀具和手套:磨損讀法不同

不同物品級別的磨損程度不盡相同。 手套紋理在戰爭傷痕中退化的更加嚴重:明顯的劃痕和嚴重的顏色褪色,而一把具有相同浮動的刀仍然看起來很有形象。 手套也沒有 StatTrak 或紀念品版本,不能進行交易合同。

刀具表面處理通常存在於狹窄的float窗口中:都卜勒和伽傌都卜勒僅以FN和MW形式存在,鏽衣僅作為WW和BS存在,而普通刀具根本沒有表面處理,因此磨損對它們來說幾乎不重要。在尋找特定的磨損之前檢查表面處理本身的範圍。

刀具 · 最便宜 →手套 · 最便宜 →

俚語詞典

float, float value, FV
The 0-1 wear number itself. "Low float" = near the bottom of a band, cleaner look inside the same tier.
FN, MW, FT, WW, BS
The five abbreviations from the table above; marketplaces and trade chats use them interchangeably with full names.
max float
A copy at the very top of its possible range (closest to 1.00). Extreme floats are a collectible niche of their own.
wear rating
Another name for the wear level; "cs2 wear ratings" and "wear tiers" both mean the five bands in the table.
fake FN / fake BS
A copy right at a band boundary (for example 0.069) that looks like the neighbouring tier. The float number decides the label, not the look.

關於 CS2 磨損水平

Counter-Strike 2 has five wear levels, and all of them come from one number: the float value, from 0 to 1. Lower float means a cleaner skin: Factory New starts at 0.00, Battle-Scarred ends at 1.00. The table above is the complete dictionary: official name, Russian name, abbreviation and the exact range.

The float is assigned when an item drops or comes out of a case and never changes: a skin cannot wear down or be repaired. That makes wear a price axis: the same skin at different wear levels can differ in price several times over.

磨損問題

Does wear change over time?

No. The float is assigned once, when the item is created, and never changes: skins do not degrade with play and cannot be repaired. Scraping stickers does not touch the skin's own float either.

Which wear level is the best value?

There is no universal answer, but Field-Tested is the usual value pick: the band is wide, supply is deep, and on many skins the visual gap to MW is small. Dark-patterned skins can look fine even in BS at a fraction of the price. Check the per-wear photos on each skin page.

Why do some skins never come Factory New?

每個結構都有它自己的允許浮點數範圍,它可能不會達到尺度的兩端。 在我們的目錄中,61 個完成永遠不會是FN(最小浮點數高於0.07 ), 291永遠不會是BS。 例如:AWP 艾西莫夫的最小浮點數爲0.18, 所以不存在FN副本。

Is a lower float always better?

Within one wear level, usually yes: a lower float means a cleaner copy and a higher resale price. Across levels the label dominates: a 0.08 MW is priced as MW even though it is nearly FN. Collectors also pay premiums for extreme floats at BOTH ends of the scale.

Does wear affect weapon performance?

No. Wear is purely visual: damage, spread and recoil are identical between FN and BS. You pay only for looks and rarity.