CS2 Wear Levels & Float Ranges
按顺序排列的五个磨损级别
| 正式名称 | 俄语名字 | 缩略语 | 浮点数 | 你看到什么 |
|---|---|---|---|---|
| Factory New | Прямо с завода | FN | 0.00–0.07 | Pristine paint, at most a hairline mark on edges. The chase tier, priced accordingly. |
| Minimal Wear | Немного поношенное | MW | 0.07–0.15 | Light scuffs on edges and corners, body still clean. Often nearly indistinguishable from FN in game. |
| Field-Tested | После полевых испытаний | FT | 0.15–0.38 | Visible scratches and faded areas. The widest band and usually the value pick: most of the look for much less money. |
| Well-Worn | Поношенное | WW | 0.38–0.45 | Heavy scratches, paint loss on large areas. The narrowest band, so supply is thin. |
| Battle-Scarred | Закалённое в боях | BS | 0.45–1.00 | The most worn state, bare metal showing. Half the whole float scale, and where budget finds live. |
除了 BS 之外,每个带的顶部都有独特的边界:0.07 浮点数表示最小磨损,0.15 浮点数表示现场测试。
Float:标签后面的数字
皮肤的每个副本都带有一个浮点值,在0和1之间,在创建该物品时滚动。 磨损标签只是这个数字所属的带。 两个实地测试的同一个皮肤副本并不相同:一个0.16浮点值看起来接近最小磨损,一个0.37几乎是良好磨损,市场价格是差异。
饰面也限制了它们自己的范围。在我们跟踪的 1919 耐磨饰面中,只有 390 跨越了完整的 0.00 到 1.00 范围; 61 永远不可能是全新的,而 291 永远不可能是伤痕累累的。三个规范示例:AWP 二西莫夫 永远不会低于 0.18(不存在 FN),爪子刀() 多普勒 永远不会高于 0.08(仅限 FN/MW),外表生锈 从 0.40 开始(仅限 WW/BS)。
每个 皮肤 页面列出了它自己的浮子范围和实际存在的磨损等级。 浏览CS2皮肤 →
刀具和手套:磨损读法不同
不同物品级别的磨损程度不尽相同。 手套纹理在战争伤痕中退化的更加严重:明显的划痕和严重的颜色褪色,而一把具有相同浮动的刀仍然看起来很有形象。 手套也没有 StatTrak 或纪念品版本,不能进行交易合同。
刀具表面处理通常存在于狭窄的float窗口中:多普勒和伽玛多普勒仅以FN和MW形式存在,外表生锈仅作为WW和BS存在,而普通刀具根本没有表面处理,因此磨损对它们来说几乎不重要。在寻找特定的磨损之前检查表面处理本身的范围。
俚语词典
- float, float value, FV
- The 0-1 wear number itself. "Low float" = near the bottom of a band, cleaner look inside the same tier.
- FN, MW, FT, WW, BS
- The five abbreviations from the table above; marketplaces and trade chats use them interchangeably with full names.
- max float
- A copy at the very top of its possible range (closest to 1.00). Extreme floats are a collectible niche of their own.
- wear rating
- Another name for the wear level; "cs2 wear ratings" and "wear tiers" both mean the five bands in the table.
- fake FN / fake BS
- A copy right at a band boundary (for example 0.069) that looks like the neighbouring tier. The float number decides the label, not the look.
关于 CS2 磨损水平
Counter-Strike 2 has five wear levels, and all of them come from one number: the float value, from 0 to 1. Lower float means a cleaner skin: Factory New starts at 0.00, Battle-Scarred ends at 1.00. The table above is the complete dictionary: official name, Russian name, abbreviation and the exact range.
The float is assigned when an item drops or comes out of a case and never changes: a skin cannot wear down or be repaired. That makes wear a price axis: the same skin at different wear levels can differ in price several times over.
磨损问题
Does wear change over time?
No. The float is assigned once, when the item is created, and never changes: skins do not degrade with play and cannot be repaired. Scraping stickers does not touch the skin's own float either.
Which wear level is the best value?
There is no universal answer, but Field-Tested is the usual value pick: the band is wide, supply is deep, and on many skins the visual gap to MW is small. Dark-patterned skins can look fine even in BS at a fraction of the price. Check the per-wear photos on each skin page.
Why do some skins never come Factory New?
每个结构都有它自己的允许浮点数范围,它可能不会达到尺度的两端。 在我们的目录中,61 个完成永远不会是FN(最小浮点数高于0.07 ), 291永远不会是BS。 例如:AWP 二西莫夫的最小浮点数为0.18, 所以不存在FN副本。
Is a lower float always better?
Within one wear level, usually yes: a lower float means a cleaner copy and a higher resale price. Across levels the label dominates: a 0.08 MW is priced as MW even though it is nearly FN. Collectors also pay premiums for extreme floats at BOTH ends of the scale.
Does wear affect weapon performance?
No. Wear is purely visual: damage, spread and recoil are identical between FN and BS. You pay only for looks and rarity.